WOD Library
Search CrossFit, Hyrox and bodyweight workouts, each with a clear training intent.
A brand-new library, written in-house by Evox, not pulled from an external source. Every workout is hand-reviewed for a clear training intent. The collection grows every week.
Paper Thin
Ten minutes, no equipment, no excuses. Push-ups, sit-ups and burpees rotate fast enough that the heart rate climbs by round three and stays there. It is built for a hotel room or a living room floor: short, honest, and over before you can talk yourself out of it.
Concrete Jungle
Five rounds, one bar, and a 400 m loop you will come to hate. Run, then burpees to keep the heart rate pinned, toes to bar while you are still gasping, and twenty air squats to make sure the legs never fully come back before the next run. Nothing here is hard on its own. Together they leave you nowhere to hide.
Ballast & Grit
Four rounds where the run is the easy part. Sandbag lunges empty the legs, kettlebell swings hammer the hips and lower back, then a farmers carry asks the hands to hold on while everything else is shaking. It is a Hyrox back half without the sleds: carrying, hinging and lunging on a heart rate that never drops.
Iron Lap
Four laps of the heaviest part of a Hyrox race: run into the sled push, straight into the sled pull, then lunge out with a sandbag before running again. The legs never get a station that lets them recover, which is exactly what race day feels like once the crowd noise fades.
Copper Lung
Sixteen minutes of the same three movements, and none of them lets you breathe. Dumbbell thrusters load the legs and push the heart rate up, burpees keep it there, double unders ask you to stay calm while it hammers. The taste of copper in your mouth around minute ten is the whole point.
Pull Chain
Everything that pulls, three times in a row, four rounds deep. Farmers carry, ski erg, sled pull — the grip never gets a break and the upper back never stops working. This is the half of Hyrox that quietly decides races, and it is the half most people never train on purpose.
Metronome
A first EMOM, built to teach one thing: finish the work inside the minute. Three stations rotate every minute for twelve minutes, and the rest is whatever you leave yourself. Move well and you buy twenty seconds of air; rush and you spend the next minute paying for it.
Short Fuse
The thruster-and-burpee couplet, the pairing that shows up in more WODs than any other, delivered at a size a newer athlete can actually finish. Descending reps mean it gets shorter exactly as it gets harder. Ten minutes at most, and it should feel like a sprint you barely control.
Quad Tax
Three knee-dominant movements back to back, five times, with nowhere for the legs to hide. Front squat, wall ball, run — every one of them asks the quads for the same thing, and the run is where they tell you the truth about how you paced the first two.
Split Current
Machine engine paired with a single dumbbell. No barbell, no rig — just a rower that sets your heart rate and a load that has to be moved one arm at a time. Fifteen minutes of finding the round split you can actually repeat, then repeating it.
Heavy Then Honest
Two halves that ask opposite questions. First, five heavy squat cleans with real rest between them: pure expression of strength, fresh, no excuses. Then eight minutes with the heart rate pinned, where the only thing that matters is whether you can still produce anything at all.
Repeat Offender
Five identical sprints with the rest written into the workout, not earned. Each round should hurt the same amount, and the score that matters is not the total time but the gap between your fastest round and your slowest. Sandbagging round one is the only way to fail this.
First Lap
A first taste of what Hyrox actually feels like: you run, you do a station, you run again on legs that are no longer fresh. Three runs and two stations, once through, at a volume that leaves you tired rather than broken. The lesson is the second run, not the first.
Push and Breathe
Four short rounds built around the station most people meet badly: the sled. A light push, a short run either side of it, and sixty seconds of prescribed rest so you can actually learn what the sled does to your breathing instead of just surviving it.
Every Ninety
Four Hyrox stations on a ninety-second clock, rotating sixteen times. The run comes back around every six minutes and never gets fresh legs. There is no way to bank rest here: whatever you save by moving well is the only recovery you get.
Sandbag Mile
A kilometre of running, then fifty metres of lunges under a sandbag, then twenty burpee broad jumps — three times. Every one of those asks the quads for something, and the sandbag lunge is where a Hyrox race is usually decided. Thirty minutes of finding out whether your legs have a second and third gear.
Second Wind
Race-pace repeats with the transition built in. Run, push the sled, run again, then wall balls — and the second run is the whole exercise. Sixty seconds of rest between rounds, four times, and the number that matters is how little your last round drifts from your first.
Legs First
Four rounds that ask the quads for the same thing four different ways, and finish each round with a wall sit so there is nowhere to recover. No equipment, no jumping onto anything, no skill required — just legs that get progressively less willing while you keep asking politely.
Hollow Ground
Fourteen minutes where the midline never gets to switch off. Every movement here either loads the trunk directly or punishes you for letting it collapse, so the workout is really a test of how long you can hold a shape while your breathing argues.
Four Corners
Twenty on, ten off, thirty-two times. Four movements rotate through the intervals, so each one comes back around every two minutes with eight rounds to survive. The score is the lowest rep count you hit on any interval, which means the first one is a trap.
Ceiling Work
Three high-skill gymnastics movements on a strict minute, for eighteen minutes. The rep counts are small on purpose: this is not a test of capacity but of whether your technique survives being asked for it every sixty seconds when you would rather be resting.
Round Trip
Down the ladder and back up it. Twelve, nine, six, nine, twelve — the second half is the same work as the first, done on arms that have already spent it. The middle set feels like relief and the last set tells you whether you paced the opening honestly.
Broken Sets
Six short, hard efforts with forty-five seconds of prescribed rest, and nothing but the floor. Each round should be a sprint you can repeat six times — not five sprints and a survival. The gap between your fastest and slowest round is the only score worth writing down.
Travelogue
A run-and-bodyweight piece designed for the road. Repeated identical rounds blend a steady aerobic run with burpees and squats, training a durable engine you can run anywhere with zero gear.
Eight Counts
Short, repeatable bursts that build a base without a barbell. Four Tabata movements rotate through the 8 rounds, training quick on-off conditioning while keeping intensity controlled for newer athletes.
Stairwell
A high-volume bodyweight grind. One long descending list, done once — the challenge is pure work capacity and the discipline to keep large sets from turning into one-rep-at-a-time slogs.
Paper Walls
A descending-rep push-pull sprint. Pull-ups and push-ups trade off across 21-15-9 so the upper body never gets a true break — the test is rationing your sets before the grip and triceps give out.
Cadence
A bodyweight engine built on rhythm. Four movements rotate each minute; the controlled work-to-rest ratio keeps the heart rate high while training pushing, core and leg-driven cardio with nothing but the floor.
Empty Pockets
A no-equipment starter that grooves the three foundational patterns — squat, push, brace. Light volume and a steady clock teach a new athlete to keep moving without ever reaching failure.
Negative Split
A pure pacing-discipline piece on the rower and runs. Identical rounds reward the athlete who can produce a negative split — getting faster as fatigue rises — instead of fading. Wall balls keep the legs honest between efforts.
Engine Room
A two-part erg-and-grip test. The first block drains the upper-body pulling chain across the machines and sled pull; the second is a relentless AMRAP finisher that asks the legs to keep producing after the tank is low.
Sandstorm
A leg-burning carry-and-run piece. Sandbag lunges torch the quads, burpee broad jumps blend power with travel, and the runs force you to keep moving on legs that want to quit.
Pendulum
An entry point to Hyrox-style training. Short runs alternate with light carries and wall balls so a newer athlete can feel the station-to-run transition without the heavy loads punishing them.
The Roxborough
A full-distance Hyrox simulation in miniature. Runs sandwich every station, so the whole piece is a study in holding race pace while your grip, legs and lungs take turns being the limiter.
Compromised Mile
Hyrox-specific compromised running. Each round you sprint off the rower straight into a heavy sled and wall balls, then run again — training the legs to keep turning over after they've been loaded and emptied.
Anvil & Breath
An approachable posterior-chain and lung primer. Kettlebell swings build the hinge, push-ups train the press, and short runs flush the system so a newer athlete can keep moving the whole way through.
Glassworks
High-skill gymnastic engine. Light, fast barbell snatches keep the heart rate elevated while the ring muscle-ups demand precise turnover under fatigue — the test is holding your gymnastics together as the pump sets in.
Tidewater
A long single-pass grind that drains the whole toolbox. The order is deliberate: empty the legs and shoulders first, then ask for gymnastics under fatigue, and finish on a long run when you have nothing left but pacing.
Ember
A classic descending-rep sprint that buries you in breathing debt. Hang power cleans tax the pull while bar-facing burpees spike the heart rate, so each round you return to the bar with less air than the last.
Clockwork
Power-endurance under a ticking clock. Four stations rotate every minute for five cycles; the work is short enough to attack but the rest shrinks as fatigue grows, training barbell cycling and recovery between efforts.
First Light
Gentle full-body engine builder. The goal is uninterrupted movement: pick a Dumbbell Snatch load you can cycle without ever stopping, so you learn what a sustainable AMRAP pace actually feels like.
